Carnivals are also colorful and loud, giving me the opportunity to learn how materials in UE4 work as well as sound. Also, it seems fun! So out of all the different carnival games, I could choose I decided to go with the Clown Teeth game… It sounds a bit weird and scary but I swear it’s fun, at least I think I remember having fun. Below are two actor classes, you should spawn 1 in your sending instance of UE4 and 1 in your receiving instance of UE4, of the respective types. The reason they are actors is to allow them to be easily blueprintable and have async BP event responses via BlueprintImplementable event. I used this ip,port. IP = 127.0.0.1. Port = 8890 Apr 23, 2013 · UE4 has a half-built first/third-person shooter framework ready to go, but if you want to step outside of that, you'll spend a bit of time "swimming upstream" against the engine code. That said, they're getting better with each UE revision, and it's still been a huge timesaver with the level of integration and support it has for PC/consoles ...