By default, the interactive marker is set to the body with the highest index in the RigidBodyTree property. To change this property using the figure, right-click a rigid body and select Set body as marker body. Alternatively, MarkerBodyName property for the interactiveRigidBodyTree can be set using name-value pairs. Mar 23, 2020 · Determining three-dimensional orientation of a rigid body requires the computation of the attitude matrix (R), this occurs in two scenarios. One is the change in pose measured in one reference frame so the attitude matrix would represent the change in orientation. Dec 16, 2001 · The rigid body model requires that the real world Euclidean distance between any two coordinate locations to remain unchanged by the transformation. Since the AIR package allows anisotropic voxels sizes within a given file as well as different voxel sizes between files, these factors must be taken into account when applying a rigid body ... By default, the interactive marker is set to the body with the highest index in the RigidBodyTree property. To change this property using the figure, right-click a rigid body and select Set body as marker body. Alternatively, MarkerBodyName property for the interactiveRigidBodyTree can be set using name-value pairs.